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Mage

Mage

Lore > classes > mage

The Mage is the quintessential magic user. As a Mage, magic courses through your veins. Your arcane powers enable you to cast powerful spells from a distance, regaining precious Mana from all hits landed in battle. Magi are one of the four starting Classes available during Character Creation, but anyone can train in the arcane arts under the guidance of Arcana. Since these magic masters heavily rely on their Intellect, Endurance, Luck, and Wisdom stats, the mightiest Magi often equip themselves with Wizard, Lucky, and Spellbreaker Enhancements.

Base Stats

Strength: 21
Intellect: 115
Endurance: 69
Dexterity: 38
Wisdom: 52
Luck: 52

Mage Class

Skills

AutoAttack

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 100% weapon damage

Fireball  Fireball
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Hurls flame at your opponent, dealing moderate damage on impact, and dealing that same amount again over 10 seconds. Deals more impact damage if Frozen Blood is present on the target, but consumes the debuff.
Note: Impact damage can be reduced by debuffs
 Iceshard Ice Shard
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Launches a freezing shard at your enemy, dealing moderate damage. If Scorched is NOT present, applies Frozen Blood, reducing their attack speed and power for 10 seconds. If Scorched IS present, deals increased damage but does not apply Frozen Blood.
Note: Impact damage cannot be reduced by debuffs
 ExplosionOMG Explosion
Rank Needed: 3
Mana Cost: 15 Mana
Cooldown: 3 Seconds
Type: Magical
Description: Causes energies within opponent to become unstable and burst forth, causing moderate damage to your target and light damage to surrounding targets.
Note: Impact damage cannot be reduced by debuffs
ArcaneShield Arcane Shield
Rank Needed: 5
Mana Cost: 5 Mana
Cooldown: 60 Seconds
Type: Magical
Description: Shield the caster, transferring most incoming damage to their MP instead of HP and reducing outgoing damage for 20 seconds.
Note: Does not reduce Auto Attack damage or any outgoing damage.

 

 

Passive Abilities

Passive Hot Headed
Rank Needed: 4
Type: Passive
Description: Magic damage increased by 10%
Passive Chilled Out
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%

 

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